SOLO.
FOUNDER-LED.
NOT A SECRET.FOLLOW THE
ODD IDEASCROLL / PICK / POKE AROUND
EDINBURGH, SCOTLAND ✦FOUNDED AND RUN BY CLAYTON FORDE ✦THREE RELEASES IN 2026 ✦SNØ NEXT ✦SMALL WORLDS WITH TEETH ✦EDINBURGH, SCOTLAND ✦FOUNDED AND RUN BY CLAYTON FORDE ✦THREE RELEASES IN 2026 ✦SNØ NEXT ✦SMALL WORLDS WITH TEETH ✦
Unannounced studio studies · not final gameplayEDINBURGHMade in Edinburgh 2026
STUDIO / 01
PrettyNerdee makes compact games with big reactions: rules that collide, worlds that answer back and decisions you feel a second too late.
Start with the bit your hands understand. Play it too early. Break it. Keep whatever makes the room go quiet, then build outward from there.
02 / THE STORY SO FAR
Three games escaped. SNØ is next.
All times approximate.
ARRIVALSPLATFORM: PRETTYNERDEE2026
JUN 2026S.P.I.N: Duty of CareINDEPENDENT BROWSER RELEASE
JUL 2026EASTBOUND18-SHIFT CAMPAIGN · BROWSER, WINDOWS, LINUX
AUG 2026WIND//SWEPTTHREE-MINUTE BROWSER SURVIVAL
NOWSNØPLAYABLE CORE LOOP · IN DEVELOPMENT
03 / HOUSE RULES
How we keep the strange bits alive.
Pinned above the desk.
Rule 01Prove the loopGet the central action into the player's hands before building around it.Rule 02Keep scope attachedEvery added system should strengthen the mechanic that made the project worth starting.Rule 03Finish and releaseSmall, public software teaches more than a large promise hidden in a folder.Rule 04Use tools pragmaticallyChoose the engine and workflow that serve the game, then keep the result readable.↖ the rules are older than any of the games. the games keep testing them.
Made in Edinburgh by Clayton Forde.
Follow the odd idea until it becomes something you can play.