Dragonflies development environment: a rain-soaked alley with fire escapes, neon light and a cordoned investigation scene.

INDEPENDENT GAMES / EDINBURGH

DRAGONFLIESLOOK CLOSER.

Eris trusts evidence. Valerie knows things she should not. Our next game is taking shape in the rain.

Meet Dragonflies ↗
EASTBOUND gameplay showing a railway map, train board, paperwork and route decisions at the desk.CONTROL THE LINE / EASTBOUND ↗S.P.I.N. gameplay showing the official workstation, briefing panel and allow, block and escalate controls.REWRITE REALITY / S.P.I.N. ↗Undivided: four greybox armies fighting in the corners of a walled arena.NOBODY WAITS / UNDIVIDED ↗IN DEVELOPMENT
ENVIRONMENT CAPTURE
THE NIGHT
DOES NOT
WAIT
SCROLL TO BREAK THE LAYOUT ↓
DEPARTURESPLATFORM: PRETTYNERDEEALL TIMES APPROXIMATE
  1. 01DRAGONFLIESIN DEVELOPMENT
  2. 02EASTBOUNDRELEASED
  3. 03S.P.I.N.RELEASED
  4. 04WIND//SWEPTRELEASED

MADE BY PRETTYNERDEE / FREE FOR UNITY

Motive Engine.

Why did that NPC choose that? Rank its motives, see the reasoning, and let your game handle the action.

Get it free on Unity Asset Store ↗

FROM THE WORKBENCH

Building Dragonflies.

All devlogs ↗

THE WORLDS SO FAR / 01—04

One strange night. Three games you can play now.

Keep scrolling. They stack.
Dragonflies development environment: a rain-soaked alley with fire escapes, neon light and a cordoned investigation scene.
01

IN DEVELOPMENT / UNREAL ENGINE

DRAGONFLIES

Look closer. The night does not wait for you.Into the rain ↗
OBSERVEINVESTIGATECHOOSEQUESTION
work in progress. bring questions.
EASTBOUND gameplay showing a railway map, train board, paperwork and route decisions at the desk.
02

RELEASED / 18 SHIFTS

EASTBOUND

Every train needs the same piece of track.Take the desk ↗
ROUTECOMPAREDELAYDECIDE
procedure leaves fingerprints too
S.P.I.N. gameplay showing the official workstation, briefing panel and allow, block and escalate controls.
03

RELEASED / NINE SHIFTS / SEVEN ENDINGS

S.P.I.N.

A calm interface for increasingly bad decisions.Clock in ↗
READALLOWBLOCKANSWER
officially, nothing is on fire
WIND//SWEPT gameplay showing a small scorpion sheltering among rocks in a desert arena.
04

RELEASED / THREE MINUTES / ONE TINY SCORPION

WIND//
SWEPT

The sky would like you to leave.Outlast it ↗
READBRACEHIDESURVIVE
the rocks are not on your side
Unannounced studio studies · not gameplay
THE LAB / OPEN ON THE TABLE

We also build the bit underneath.

Armies that refuse to wait their turn. Characters that can explain why they chose something. Here are the gears, wires and sharp edges.

Pull it apart ↗
Motive Engine decision lab running in Unreal Engine with ranked motives and an explanation panel.
THE DECISION / EXPLAINED
Motive Engine configuration editor showing its signals, agents, motives, responses and validation status.
CONFIGURE / INSPECT / EXPLAIN
UNDIVIDEDFour armies.
Nobody waits.
7 / 7recorded tests
still standing

Made in Edinburgh by Clayton Forde.

Follow the odd idea until it becomes something you can play.

Platforms · publishing · press · good questions

Make contact.

Say hello ↗